LA Noire
Yes, not a conventional choice, because technically, not a film. Rockstar Games aimed to bring Noir to a wider and younger audience and it definitely worked. Concepts like doubting what witnesses said were put in your hands, making you keep up with the plot and be fully emerged in the confusing world of Noir. Set in post-WW2 Los Angeles, the game used the big city glamour and the dirty dark side of California. The clue noise used in the three-minute teaser in my film was derived from this game, with a three note discord.
Drive
Modern Noir's bright colours and classic blunt electro soundtrack was the iconic part of this film, paired with Gosling's stoic protagonist create a classic modern noir film. The story of drive, a simple man against the world, using a tragic story template create a moving but powerful story, which was the reason it was so resonant as an influence. The very same tragedy I aimed to echo in my own film, as the agonising end to my three minute piece was aimed at a similar audience to drive, the 16-30 year old, mostly male. This is attributed to by the mostly male cast, the against-the-odds narrative, and the heroism of fighting for the heart of a girl.
Pulp Fiction
Pulp Fiction is my defence for any quirkiness in my film. The film contains many a character with an interesting plot. The right balance of crime and fast-food social critique. Generally just a fun film and intense character work which any film maker strives to replicate.
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